Step 01 The Prompt Weekly randomized constraints. A specific Client, Function, and Style to set the parameters. Step 02 The Baseline Raw AI generation. Skipping the setup to jump straight into refining the generated baseline. Step 03 The Fix Applying human expertise. Identify usability flaws, redesign the screen, and validate. DESIGN CHALLENGES + WEEKLY CHALLENGE HUMAN CURATED // DATA DRIVEN AI gives us speed. Designers bring humanity. A weekly gauntlet to demonstrate value beyond the algorithm. VIEW CHALLENGES × MetricScore Mobile Speed65/100 Accessibility94/100 Best Practice92/100 SEO Score100/100 FrictionLow ConversionHigh Heavy Protocol #3A0000 #202020 #D6D3C4 #FFFFFF Aa Bb Micro-Physics HOVER STATE TRIGGER: Cursor Proximity EASE: Cubic-Bezier TIME: 0.8s CASE STUDY:MY PORTFOLIO + HEAVY PROTOCOL SYSTEM INFORMATION ARCHITECTURE Minimizing cognitive friction to maximize the conversion rate to candidate. VIEW PROJECT × User Research High Anxiety 80% Felt "overwhelmed" by complex rules. "I need a clear way to do something that actually helps." Architecture Scalable System COMPONENT PROPERTIES SizeLarge StateDefault IconTrue --Primary#005259 --Accent#84A441 --Warning#B56509 --Bg#FAFEFD Phase 1 Usability Gap CRITICAL PRIORITY 2 out of 5 users failed to locate the "Log Plastic" feature due to hidden affordances. Discovery40% Clarity100% CASE STUDY:ECO ACTION + PROTOTYPE INTERACTION DESIGN Converting eco anxiety and cognitive overload into gamified eco action. VIEW PROJECT × Modality Gap Immersion vs. Precision VS VR / Spatial Physical Presence Diegetic UI Gross Motor Skill PC / Steam Input Precision HUD Overlays Micro Interactions SpatialArchitecture The "Curved Canvas" Spec Canvas Dimensions 2815 x 1425 px Max Neck Rotation 30° (Limit) Active Zone Center 60% Tooling Figma + 3D Priority Pass Feature MoSCoW Method Must Have Mouse Precision Direct manipulation. Visual Feedback Steam & Sizzle cues. Should Have Accessibility Left-Handed Mode. Chef Notes Contextual tips overlay. Could Have Cosmetics Unlockable avatars. CASE STUDY:SIZZLE CITY + VR TO PC PORT UX STRATEGY & RESEARCH Translating physical R&D into a marketable desktop product through iterative prototyping. VIEW PROJECT ×