CASE STUDY 02 // PROCESS ARCHITECTURE

My EcoBrick Buddy

This case study adheres to the Stanford d.school Design Thinking framework, selected to prioritize verifiable technical outcomes over abstract theory. Every design decision drives a measurable business result.

01 // Discover

The Action Gap

Cappy the Capybara waving

I began by seeking to understand the root cause of "Eco-Inaction." Research revealed a paradox: users possess high intent to help the environment, but complex rules and fear of "doing it wrong" cause them to freeze.

"It's not apathy. It's anxiety. The user needs validation, not just information."

Research Methods
User Interviews Shadowing Market Listening

The Market Gap

GAMIFIED LIFESTYLE UTILITY / TRACKING AWARENESS (DIGITAL) ACTION (TANGIBLE) JouleBug Oroeco My Plastic Footprint Litterati My Ecobrick Buddy
My Plastic Footprint

High awareness, low action.

Oroeco & JouleBug

Gamified, but digital only.

The Opportunity

Combine Physical Action with Gamified Retention.

The Blue Ocean: Competitors focus on carbon tracking or solitary litter cleanup. MEB creates a niche by combining physical waste reduction with community-driven gamification.

02 // Define

High Intent, High Anxiety

Tini - User Persona

"I spend so much time worrying about the planet. I need a clear way to just do something that actually helps."

Primary Behavior High Intent, Low Action
The Trigger "Guilt Trip" Fatigue
The Goal Turn Anxiety into Impact
80% felt "overwhelmed" by eco-issues.

Motivation is high, but research confirms that complex recycling rules create cognitive overload. Tini freezes in the face of uncertainty. She needs a "Learn-First" flow to validate her efforts immediately, not another lecture.

The Insight: Tini doesn't need more information, she needs validation. Design must reduce friction and reward action immediately.

The Situation "My plastic waste makes me feel guilty and frozen."
The Motivation "I want to validate that my efforts actually matter."
The Outcome "I feel productive, validated, and part of a solution."

Turning "Eco-Guilt" into Data

I applied a "Don't Make Me Think" philosophy. By automating the complex recycling rules, I converted Tini's anxiety into a simple, gamified data loop. Zero friction, instant relief.

Core Value Proposition

Transform emotional stress into quantifiable impact.

03 // Ideate

Primary User Journey

To cure analysis paralysis, the flow is strictly linear. I removed navigation choices until the user completes their first success metric.

Information Architecture
Onboard
Education
Action
Dashboard

Diverge to Converge

Rapid Prototyping

Brainstorming led me to 13 key sketches. I focused on "Yes, And..." thinking to explore as far as possible before converging on the final solution.

View All Sketches
My Ecobrick Buddy
Logo
Continue
Hi, Name
Current Brick
Brick Count
CO2 Saved
04 // Prototype

Structure Before Style

Structural Design

I built the Hi-Fidelity wireframes in grayscale first. This forced me to solve layout, spacing, and hierarchy issues without relying on color to guide the eye.

A System Built for Scale

Scalable Architecture

I prioritized engineering over aesthetics. By leveraging Figma Variables and Boolean logic, I built a system that supports instant theming and strict accessibility compliance without manual repainting.

Button
Size
Lg Button ▾
Has Text
No Icon
Variable Tokenization
--Surface
#FAFEFD
#1A2E29
--Primary
#005259
#84A441
--isDark False True
WCAG AA
Accessibility

I enforced strict contrast ratios and touch targets to meet WCAG standards globally.

Ratio: 12.43:1, Target: 44px+
Automated Props

I built components for iteration. Top-level toggles eliminate layer digging.

Boolean Logic Enabled
Tokenization

Zero manual repainting required. The system operates on Global Color Settings.

Global Mode Switching

Modular Construction

Iteration One

This was about being testable. I built V1 as a modular puzzle, knowing the layout would be torn apart. Mentor feedback brutally exposed gaps in the engineering logic, leading to a significant rethink of the core architecture.

One of my focuses on this project was to seek direct, actionable feedback that could show design growth. I appreciate every participant who looked at this and said, "it's good but..." It is this kind of push that keeps me interested and inspired.

04 // Validate

Testing Outcomes

While motivation was high, 2 out of 5 users failed to locate the "Log Plastic" feature. The floating action button icon resembled a decorative ribbon—a critical hidden affordance.

Critical Discovery Rate 40% Task Success
Clarity 100% Understood the Goal
Retention 100% Recalled Key Steps
Velocity 5m 24s Target: < 5 mins
Aesthetic "Calm, Earthy." Reduced Anxiety

"I realized the icon on the top right is a plus sign... it didn't occur to me that was the record button."

System Health Audit

Evaluation Outcome

We conducted a structural audit against Nielsen's Heuristics and WCAG 2.1 standards. While the gamification logic is sound, specific fidelity issues created barriers.

Audit Score
2 / 3
Categories Passed
Inclusion Pass
Gamification Works

Badges and "Lifetime Stats" proved to be inclusive motivators across all user demographics tested.

Heuristics Pass
Clear Mental Models

Language aligns with real-world concepts. The "Achievement Shelf" provides clear system status visibility.

Accessibility Needs Work
WCAG Gaps Found
  • Tap targets on Edit Profile < 44px minimum
  • Static images (Stats) not screen-reader friendly
05 // Iterate
Iteration Two

A Unified System

With the timeline extended, I revisited the core components to ensure the visual language progressed alongside the UX. This phase focused on merging Light and Dark modes into a cohesive system and reinforcing the linear journey.

Key Updates
Removed friction: Google Sign-in & "Getting Started" button.
Added Gamification: Leaderboard & Progress Bar.
Visual Polish: Updated assets (and added a sad capybara).
View Figma Prototype
06 // Summary
Project Retrospective

Product Impact

My Ecobrick Buddy End-to-End Product Design

The Challenge Paralysis, Not Apathy

Users weren't apathetic; they were anxious. Complex recycling rules created "Paralysis by Analysis," leading to high intent but low action.

The Pivot From Education to Validation

Shifted focus from teaching to rewarding. Built a gamified system that simplified input and validated physical action immediately.

The Impact 100% Clarity, Zero Debt

100% of users understood the value prop. A unified design system (WCAG AA) ensures the product scales without technical debt.

Technical Deliverables
Figma Variables Boolean Logic WCAG 2.1 Compliance Design Tokens
View Figma Design File