Process Architecture

To solve complex behavioral problems, this case study strictly adheres to the Stanford d.school Design Thinking framework.

This five-stage model was selected to prioritize human needs over assumptions, ensuring that every design decision is grounded in verifiable user empathy.

Click to Download Stanford Design Thinking Model

PHASE 1: EMPATHIZE

User Interviews
Shadowing
Market Listening
The Discovery

The Action Gap

I began by seeking to understand the root cause of "Eco-Inaction." Research revealed a paradox: Users possess high intent to help the environment, but complex rules and fear of "doing it wrong" cause them to freeze.

"It's not apathy. It's anxiety. The user needs validation, not just information."
My Plastic Footprint High awareness, low action.
Oroeco & JouleBug Gamified, but digital only.
The Opportunity Combine Physical Action with Gamified Retention.

The Market Gap

GAMIFIED LIFESTYLE UTILITY / TRACKING AWARENESS (DIGITAL) ACTION (TANGIBLE) JouleBug Oroeco My Plastic Footprint Litterati My Ecobrick Buddy

The Blue Ocean: Competitors focus on carbon tracking or solitary litter cleanup. MEB creates a niche by combining physical waste reduction with community-driven gamification.

PHASE 2: DEFINE

Tini User Persona
User Research • Phase 1

High Intent, High Anxiety

80% felt "overwhelmed" by eco-issues.

Motivation is high, but research confirms that complex recycling rules create cognitive overload. Tini freezes in the face of uncertainty. She needs a "Learn-First" flow to validate her efforts immediately, not another lecture.

"I spend so much time worrying about the planet. I need a clear way to just do something that actually helps."
The Situation "My plastic waste makes me feel guilty and frozen."
The Motivation "I want to validate that my efforts actually matter."
The Outcome "I feel productive, validated, and part of a solution."
The Strategy

Turning "Eco-Guilt" into Data

I applied a "Don't Make Me Think" philosophy. By automating the complex recycling rules, I converted Tini's anxiety into a simple, gamified data loop. Zero friction, instant relief.

Core Value Proposition
Transform emotional stress into quantifiable impact.
Information Architecture

The "Happy Path"

To cure analysis paralysis, the flow is strictly linear. I removed navigation choices until the user completes their first success metric.

Onboard
Education
Action
Dashboard

PHASE 3: IDEATE

Rapid Prototyping

Quantity Guarantees Quality

Brainstorming led me to 13 key sketches. I focused on "Yes, And..." thinking to diverge as far as possible before converging on the final solution.

My Ecobrick Buddy
Logo
Continue
Hi, Name
Current Brick
Brick Count
CO2 Saved
Click to open Sketches PDF

PHASE 4: PROTOTYPE

Structural Design

Structure Before Style

I built the Hi-Fidelity wireframes in grayscale first. This forced me to solve layout, spacing, and hierarchy issues without relying on color to guide the eye.

Scalable Architecture

A System Built for Scale

I prioritized engineering over aesthetics. By leveraging Figma Variables and Boolean logic, I built a system that supports instant theming and strict accessibility compliance without manual repainting.

Button
Size
Lg Button ▾
Has Text
No Icon
VARIABLE TOKENIZATION
--Surface
#FAFEFD
#1A2E29
--Primary
#005259
#84A441
--isDark False True
WCAG AA
Accessibility

I enforced strict contrast ratios and touch targets to meet WCAG standards globally.

Ratio: 12.43:1 Target: 44px+
Automated Props

I built components for iteration. Top-level toggles eliminate layer digging.

Boolean Logic Enabled
Tokenization

Zero manual repainting required. The system operates on Global Color Settings.

Global Mode Switching
Iteration One

Modular Construction

This was about being testable. I built V1 as a modular puzzle, knowing the layout would be torn apart. Mentor feedback brutally exposed gaps in the engineering logic, leading to a significant rethink of the core architecture.

One of my focuses on this project was to seek direct, actionable feedback that could show design growth. I appreciate every participant who looked at this and said, " it's good but..." It is this kind of push that keeps me interested and inspired.

PHASE 5: TEST

Phase 1 Validation

The Usability Gap

Critical Priority

While motivation was high, 2 out of 5 users failed to locate the "Log Plastic" feature. The "Hidden Affordance" issue revealed that the floating action button (FAB) icon resembled a decorative ribbon.

Velocity 5m 24s Target: < 5 mins
Aesthetic "Calm, Earthy." Reduced Anxiety
"I realized the icon on the top right is a plus sign... it didn't occur to me that was the record button."
Discovery 40% Success Rate
Clarity 100% Understood Goal
Retention 100% Recall Rate
System Health Audit

Evaluation Outcome

We conducted a structural audit against Nielsen’s Heuristics and WCAG 2.1 standards. While the gamification logic is sound, specific fidelity issues created barriers.

Score: 2/3 Pass
Inclusion
Gamification badges and "Lifetime Stats" proved to be inclusive motivators across all user demographics tested.
Heuristics
Language aligns with real-world concepts. The "Achievement Shelf" provides clear system status visibility.
Accessibility
  • Tap targets on Edit Profile < 44px.
  • Static images (Stats) are not screen-reader friendly.
Iteration Two

A Unified System

With the timeline extended, I revisited the core components to ensure the visual language progressed alongside the UX. This phase focused on merging Light and Dark modes into a cohesive system and reinforcing the linear journey.

Key Updates
  • Removed friction: Google Sign-in & "Getting Started" button.
  • Added Gamification: Leaderboard & Progress Bar.
  • Visual Polish: Updated assets (and added a sad capybara).

IN SUMMARY:

Project Retrospective

Case Study: At A Glance

My Ecobrick Buddy
End-to-End Product Design

The Challenge

Users weren't apathetic; they were anxious. Complex recycling rules created "Paralysis by Analysis," leading to high intent but low action.

The Pivot

Shifted focus from "Education" to "Validation." I built a gamified system that simplified the input process and rewarded physical action immediately.

The Impact

100% of users understood the value prop. A unified design system (WCAG AA) now ensures the product scales without technical debt.

Technical Deliverables
Figma Variables Boolean Logic WCAG 2.1 Compliance Design Tokens
Click to Open Figma File
TRY IT OUT!! Click to Open Prototype